FASOC
SETUP
EACH TEAM IS MADE UP OF 5 PEOPLE WITH AN OPTIONAL SUB
TEAMS MUST DRESS IN SIMILAR CLOTHING OR THE SAME CAMO PATTERN
GAMEPLAY
GAME STARTS. COIN IS FLIPPED AND WINNER CHOSES ATK OR DEF
AFTER EACH ROUND TEAMS SWAP SIDES
GAME IS FIRST TO 5. IF THE GAME IS 4 TO 4 IT BECOMES FIRST TO 6
BEFORE EACH ROUND BOTH TEAMS WILL HAVE 60 SECONDS IN THERE STARTING AREAS TO MAKE A PLAN FOR THE ROUND.
DEFENDERS ARE ALLOWED TO MOVE WITHIN THE EMBASSY DURING THIS PHASE OF THE GAME.
ATTACKERS MUST STAY IN ONE OF THE TWO STARTING AREAS BEFORE THE ROUND. IF SPLITTING THE TEAM, ATTACKERS MUST HAVE ALL PLAYERS IN BOTH STARTING AREAS 15 SECONDS BEFORE THE START HORN.
AFTER THE HORN ATTACKERS HAVE 180 SECONDS TO DO THE TASK AT HAND.
PLAYERS CAN BE REVIVED IF THEY ARE HIT. TO REVIVE A TEAM MEMBER YOU MUST TAKE OUT THEIR TQ AND WRAP IT AROUND A LIMB. IF YOU ARE HIT AFTER BEING REVIVED ONCE YOU ARE OUT FOR THE ROUND.
DEFENDERS MUST STAY INSIDE OF THE EMBASSY BUILDING FOR THE DURATION OF THE ROUND.
ONCE FULLY ELIMINATED PLAYERS ARE TO REMAIN ON THE FLOOR. THEY MUST REMAIN SILENT AND ARE UNABLE TO MOVE AROUND, ADJUST THEIR WEAPON, LOAD MAGS, ETC.
WHAT TO DO WHEN YOU ARE HIT
-WHEN YOU ARE HIT, SAY “HIT” AND DROP TO THE GROUND. YOU ARE APART OF THE FIELD UNTIL YOU ARE REVIVED.
-WHILE BEING REVIVED YOU MAY SPEAK TO YOUR TEAM MEMBERS, WHILE BEING REVIVED YOU ARE IN PLAY. MEANING THAT IF YOU GET HIT WHILE BEING REVIVED, YOU ARE ELIMINATED FROM THE ROUND.
-WHILE DOWN YOU MAY BE MOVED BY YOUR TEAM MEMBERS WITH PERMISSION.
SHIELD RULES
SHIELDS CAN BE USED TO STRATEGICALLY ENTER A ROOM WHILE NOT ENDURING ANY CASUALTIES. IF A SHIELD IS BEING HIT, IT IS SUPPRESSED AND CANNOT ADVANCE FORWARD. IF A GRENADE IS THROWN AND THE SHIELD IS FACING THE GRENADE, THE SHIELD REDUCES THE KILL RADIUS TO THE PLAYERS BEHIND IT TO 5’. IF STILL WITHIN THAT RADIUS OR NOT FACING THE GRENADE WHEN IT GOES OFF, THE PLAYERS BEHIND THE SHIELD ARE HIT. IF A SHIELD IS BEING USED IMPROPERLY, THE ABILITY FOR A TEAM TO RUN ONE WILL BE REVOKED. IT IS NOT REQUIRED BUT SUGGESTED FOR PEOPLE USING SHIELDS TO ALSO BRING ANOTHER PRIMARY REPLICA IN CASE THEY ARE NOT ALLOWED TO USE SHIELDS ANYMORE.
GAME MODE
TASK A: HOSTAGE
ATTACKERS WILL LOCATE AND EXTRACT 2 HOSTAGES FROM THE EMBASSY OR ELIMINATE ALL HOSTILES. HOSTAGES WILL NEED TO BE MOVED FROM THEIR STARTING LOCATION TO AN EXTRACTION LOCATION NEAR THE ATTACKER SPAWN.
TASK B: DEFUSE
ATTACKERS WILL LOCATE AND DISARM A BOMB OR ELIMINATE ALL HOSTILES. THE BOMB WILL KNOWN BY A BEEPING SOUND IT GIVES OFF. ATTACKERS WILL HAVE TO PRESS AND HOLD USING A DEFUSING DEVICE TO DISARM THE BOMB. THERE IS ONE DIFFUSER. ONCE THE PLAYER HOLDING IT IS ELIMINATED IT MUST BE LEFT WHERE IT WAS. DEFENDERS ARE NOT ALLOWED TO PICK UP THE DIFFUSER.
TASK C: SECURE
ATTACKERS WILL LOCATE AND SECURE A ROOM OR ELIMINATE ALL HOSTILES. THE ROOM WILL BE MARKED WITH A DEVICE IN THE CENTER OF THE ROOM. ATTACKERS MUST HOLD THE ROOM UN-INTERRUPTED AND UNCONTESTED FOR 15 SECONDS TO SECURE.
PLAYER REQUIRED ITEMS
-PRIMARY WEAPON SYSTEM
-CORRESPONDING UNIFORM
-TOURNIQUET (ACE BANDAGE, ARMBAND, MILSIM TQ) DO NOT USE A REAL ONE
-CLOSED TOED SHOES
-FLASHLIGHT (HANDHELD OR WEAPON MOUNTED)
-DEAD LIGHT
-DEAD RAG
-FULL SEAL EYE PROTECTION (ANSI RATED Z87.1+)
-LOWER MASK OR FULL FACE FOR THOSE UNDER 18
-A FILLED OUT WAIVER
WEAPON SYSTEMS AND REQUIREMENTS
TYPE |
EXAMPLES |
FPS LIMIT |
MAG LIMIT |
EXTRAS |
RIFLE |
M4, AK74, G36, ACR, 416, MCX |
AEG:365 ~1.24 J HPA:340 ~1.07 J GBB:340 ~1.07 J |
10x GBB 4x <151RD 3x 151-171RD 2x >171RD |
|
LMG |
RPK, M249, STONER |
AEG:310 ~0.89 J HPA:280 ~0.73 J GBB:280 ~0.73 J |
1x BOX/DRUM |
|
SMG/PCC [SEMI] |
MP5, MP7, MP9,UMP, PP-19 |
AEG:365 ~1.24 J HPA:340 ~1.07 J GBB:340 ~1.07 J |
10x GBB 6x AEG |
|
SMG/PCC [BURST] |
MP5, MP7, MP9,UMP, PP-19 |
AEG:330 ~1.01 J HPA:310 ~0.89 J GBB:310 ~0.89 J |
10x GBB 6x AEG |
|
SHOTGUN* [SHELL] |
M870,590 |
GAS:340 ~1.07 J SPR:365 ~1.24 J |
15x 30RD SHELLS |
NO ADAPTERS |
SHOTGUN* [MAG FED] |
AA-12, SAIGA-12 |
AEG:340 ~1.07 J HPA:310 ~0.89 J GBB:310 ~0.89 J |
1x DRUM 3x MIDCAP AEG 5x GBB |
|
PISTOL |
GLOCK, 1911, M9 |
GBB:340 ~1.07 J |
4x GAS MAGS |
NO ADAPTERS |
SHIELD |
-MUST BE A BALLISTIC SHIELD, NO CLEAR RIOT SHIELDS -NEEDS TO BE AT LEAST 10 POUNDS -PLAYER IS ONLY LIMITED TO SEMI SMGs OR PISTOLS |
MINIMUM BB WEIGHT IS 0.25 GRAMS. TRACERS ARE NOT ALLOWED. ALL REPLICAS OUTSIDE OF LMGS MUST USE MIDCAP MAGS. YOU ARE ONLY ALLOTED THE AMMOUNT OF MAGS BASED ON THE WEAPON SYSTEM. YOU MAY ONLY CARRY THAT AMMOUNT FOR THE ENTIRE GAME. ALL WEAPONS MUST RESEMBLE THEIR REAL LIFE COUNTERPARTS. ALL WEAPON SYSTEMS MUST HAVE A REAL LIFE COUNTERPART USED BY A MILITARY, POLICE FORCE, COUNTER TERRORISM UNIT, ETC. THERE ARE NO ESG GRIPS, DROP STOCKS, OR ANY OTHER WEAPON MODIFICATION THAT CAN BE CONSIDERED HIGH-SPEED. FLASHY COLORFUL WEAPONS ARE ALSO NOT ALLOWED. PLEASE ASK IF YOU ARE UNSURE IF YOU CAN USE YOUR PLATFORM.
POINTS
EACH GAME PLAYERS WILL EARN POINTS BASED ON PERFORMANCE
IT GOES AS FOLLOWS
ROUNDS WON |
ROUNDS LOST |
POINTS GAINED |
|
GAME WON |
5 |
0 |
7 |
5 |
1 |
6 |
|
5 |
2 |
5 |
|
5 |
3 |
4 |
|
6 |
4 |
5 |
|
6 |
5 |
4 |
|
GAME LOSS |
0 |
5 |
0 |
1 |
5 |
0 |
|
2 |
5 |
1 |
|
3 |
5 |
2 |
|
4 |
6 |
1 |
|
5 |
6 |
2 |
I.E.
TEAM A PLAYS TEAM B
TEAM A WINS 5 OF THE 8 ROUNDS PLAYED
TEAM A GAINS 4 POINTS
TEAM B GAINS 2 POINTS
UPDATES
1/8/25-LMGS AND SMGS UTILIZING FULL AUTO AND BURST MUST HAVE A RATE OF FIRE EQUAL TO OR LOWER THAN ITS REAL LIFE COUNTERPART.